Why Unity3D Use Monodevelop(4.0.1) not the latest Xamarin(5.9) -
i use unity 4.6.3 , monovelop 4 installed default. seems monodevelop 4 has many bugs.
i see lastest monovelop xamarin(5.9) http://www.monodevelop.com/download/. why unity did't use xamarin default ide?
if want use xamarin unity's default ide , have tips or document me.
by way, know can change default ide edit=>preferences=>external tools=>external script editor. confuse why unity did't use latest monodevelop?
you're totally right, i've been working old , buggy monodevelop version way long.
but there didn't seem real alternative, @ least until last week colleague of mine found nice add-ins, make xamarin 5.9 working quite unity.
note: works unity starting 4.6.5p2.
i'd recommend update unity latest version anyway, there lot of bugfixes (especially il2cpp, if you're doing ios).
add-ins
the xamarin add-ins can found here: http://files.unity3d.com/lukasz/unity-addins-5.9.0.zip
requirements
- xamarin 5.9: http://www.monodevelop.com/download
- unity 4.6.5p2 or above:
- releases: http://unity3d.com/get-unity/download/archive
- patch releases: http://unity3d.com/unity/qa/patch-releases
installation
- unpack zip file. have 4 files .mpack extension.
- open monodevelop/xamarin studio.
- open add-in manager
- os x: xamarin studio ➔ add-in manager.
- windows: tools ➔ add-in manager
- click "install file" , select 4 .mpack files.
- restart monodevelop/xamarin studio.
- you should able open, build , debug unity generated solution/projects.
make default script editor in unity
- open unity
- go preferences (os x:
cmd + ,
) - external tools ➔ external script editor
- use
browse
select xamarin installation
source
the complete guide can found here: http://forum.unity3d.com/threads/unity-add-ins-for-monodevelop-xamarin-studio-5-9.329880/
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