Why Unity3D Use Monodevelop(4.0.1) not the latest Xamarin(5.9) -


i use unity 4.6.3 , monovelop 4 installed default. seems monodevelop 4 has many bugs.

i see lastest monovelop xamarin(5.9) http://www.monodevelop.com/download/. why unity did't use xamarin default ide?

if want use xamarin unity's default ide , have tips or document me.

by way, know can change default ide edit=>preferences=>external tools=>external script editor. confuse why unity did't use latest monodevelop?

you're totally right, i've been working old , buggy monodevelop version way long.

but there didn't seem real alternative, @ least until last week colleague of mine found nice add-ins, make xamarin 5.9 working quite unity.

note: works unity starting 4.6.5p2.
i'd recommend update unity latest version anyway, there lot of bugfixes (especially il2cpp, if you're doing ios).

add-ins

the xamarin add-ins can found here: http://files.unity3d.com/lukasz/unity-addins-5.9.0.zip

requirements

installation

  • unpack zip file. have 4 files .mpack extension.
  • open monodevelop/xamarin studio.
  • open add-in manager
    • os x: xamarin studio ➔ add-in manager.
    • windows: tools ➔ add-in manager
  • click "install file" , select 4 .mpack files.
  • restart monodevelop/xamarin studio.
  • you should able open, build , debug unity generated solution/projects.

make default script editor in unity

  • open unity
  • go preferences (os x: cmd + ,)
  • external tools ➔ external script editor
  • use browse select xamarin installation

source

the complete guide can found here: http://forum.unity3d.com/threads/unity-add-ins-for-monodevelop-xamarin-studio-5-9.329880/


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