javascript - Can Mesh.setGeometry pass through an image using Famo.us Engine -


so new famo.us stupid question (i hope not).

var mesh = require('famous/webgl-renderables/mesh'); ..... var mesh = new mesh(meshnode).setgeometry('circle'); 

i can pass through multiple types of shapes through setgeometry there way pass through image. example, logo?

thanks!

you cannot pass image geometry of mesh, can pass image apply material mesh. use mesh.setbasecolor , pass in material.image.

var scene = famousengine.createscene('body');  famousengine.init();  // add child node add our mesh to. var node = scene.addchild();  // pass child node new mesh component. var mesh = new mesh(node);  // give mesh geometry. mesh.setgeometry('circle', { detail: 100 });  mesh.setbasecolor(material.image([], {   texture: 'https://i.imgur.com/xn7lvcw.jpg' })); 

run example snippet below (spinning sphere)

var famousengine = famous.core.famousengine;  var mesh = famous.webglrenderables.mesh;  var material = famous.webglmaterials.material;  var transitionable = famous.transitions.transitionable;    var scene = famousengine.createscene('body');  famousengine.init();    var rootnode = scene.addchild();  rootnode.setalign(0.5,0.5, 0);  rootnode.setorigin(0.5, 0.5, 0);  rootnode.setmountpoint(0.5, 0.5, 0.5);    // add child node add our mesh to.  var node = rootnode.addchild();  node.setalign(0.5,0.5, 0);  node.setorigin(0.5, 0.5, 0);  node.setmountpoint(0.5, 0.5, 0.5);    node.setsizemode('absolute','absolute','absolute');  node.setabsolutesize(200,200,200);    // start transitionable rotation value  var transitiony = new transitionable();  var milisecs = 10000;  var startangle = math.pi * 2 / milisecs;  function rotatey() {    transitiony.from(startangle).set(math.pi * 2, { duration: milisecs }, rotatey);  }    // pass child node new mesh component.  var mesh = new mesh(node);    // give mesh geometry.  mesh.setgeometry('sphere', { detail: 100 });    mesh.setbasecolor(material.image([], { texture: 'https://i.imgur.com/xn7lvcw.png' }));    // add spinner component 'node' called, every frame  var spinner = rootnode.addcomponent({    onupdate: function(time) {      if (!transitiony.isactive()) rotatey();      rootnode.setrotation(0, transitiony.get(), 0);      rootnode.requestupdateonnexttick(spinner);    }  });    // let magic begin...  rootnode.requestupdate(spinner);
html,  body {    width: 100%;    height: 100%;    margin: 0px;    padding: 0px;  }  body {    position: absolute;    -webkit-transform-style: preserve-3d;    transform-style: preserve-3d;    -webkit-font-smoothing: antialiased;    -webkit-tap-highlight-color: transparent;    -webkit-perspective: 0;    background-color: black;    perspective: none;    overflow: hidden;  }
<meta http-equiv="x-ua-compatible" content="ie=edge">  <link rel="icon" href="favicon.ico?v=1" type="image/x-icon">  <meta name="description" content="draggable famous@0.5.2">  <meta name="viewport" content="width=device-width, initial-scale=1">  <script src="http://code.famo.us/famous/0.5.2/famous.min.js"></script>


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