android activity - LIBGDX screen capture gives me black or wrong result -
i'm using this method capture screen in libgdx. of time black screen. when though not capture contents of screen. have few scene2d tables not captured , of elements on screen (like fonts) flipped horizontally.
i've tried solutions on internet on screen capturing black screen, or, above method, scarcely result. there chance can capture libgdx screens (loaded shaders) properly?
Comments
Post a Comment