unity3d - iOS arm64 support -


i'm developing ios game using unity 5.0.2 (xcode version 6.1.1). when tried send game itunes, 64 bit support error.

i resolve issue setting unity/playersettings/other settings/configuration/scripting backend il2cpp mono(2.x) (as mentioned in unity forum). however, when so, other crucial problem appears i.e. ipa file's size increases 78mb when use il2cpp (when used mono(2.x) 43mb). how can decrease file's size, can me?

unfortunately, going see size increase in ipa, since binary needs have both armv7 slice , arm64 slice. there isn't can that.

for more information, may want have @ thread on unity forums:

http://forum.unity3d.com/threads/il2cpp-build-size-improvements.322079

we're consistently working decrease binary , overall package size each release of unity, recommend updating latest patch release if need smaller binary sizes.

from end, best options investigate code , eliminate unused or unnecessary. usually, shows in 3rd-party libraries used via assemblies might not used.


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