unity3d - Fixing win32Exeption in Unity for Mac -


i've ported unity project pc mac , can't compile muy builds, following error:

error building player: win32exception: applicationname='/users/josephtripp/library/android/sdk/tools/aapt', commandline='package --auto-add-overlay -v -f -m -j gen -m androidmanifest.xml -s "res" -i "/users/josephtripp/library/android/sdk/platforms/android-22/android.jar" -f bin/resources.ap_ --extra-packages com.everyplay.everyplay:com.unity3d.ads.android -s "/users/josephtripp/sens-rebooted/temp/stagingarea/android-libraries/everyplay/res" -s "/users/josephtripp/sens-rebooted/temp/stagingarea/android-libraries/unityads/res"', currentdirectory='temp/stagingarea'

i've tried reimporting assets can't seem fix it, have idea?

i had issue after updating android sdk

goto androidsdk\build-tools\19.1.0 (what ever version) , copy aapt.exe androidsdk\tools\ , paste aapt.exe , try building android


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